Since 2013, I have been working in the Game industry, first as a Car Artist on the groundbreaking Forza Motorsports franchise, and later as Environment Artist for the popular mobile game Deer Hunter 2016. Most recently I helped to walk over a hundred cars through the production pipeline for use in Horizon 4 and Forza Motorsports 8. Through these experiences I have gained a solid understanding of the Art pipeline, a continuous thirst for new creative challenges, and the ability to rapidly adapt to new and changing technologies.